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Mark Hadden
Sniggerdly Pandemic Legion
40
|
Posted - 2015.06.19 10:51:10 -
[1] - Quote
Kitty Bear wrote:still not a broken system welcome to sleeper AI 'lite'
it is. broken.
Kitty Bear wrote:droneboat pilots are very familiar with it workings and have adapted their gameplay to accommodate it
you too get the same choices - Adapt - Die there is no real way to adapt, except of well, not doing it. I dont know anyone left who still hunts ratters solo, because its waste of time and doesnt work anymore - due to stupid rat aggro change.
Kitty Bear wrote: nb the NPCS are not your "friends" they do not like you they want to kill you too
congratulations on making their job easy
they arent your friend either, so why would they protect you? Doesnt compute.
Kitty Bear wrote:I look forward to reviewing more of your lossmails which lossmails?
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Mark Hadden
Sniggerdly Pandemic Legion
40
|
Posted - 2015.06.19 12:05:49 -
[2] - Quote
you need to see the result.
And even if they are not protecting anyone per lore, however, factually they are protecting the farmer gameplay-wise by swapping to second agressor forcing him off field, who engages the farmer and has no business with rats themselves.
Use your common sense. I understand that you dont like this view of things because you take advantage of it but it is how it is. |

Mark Hadden
Sniggerdly Pandemic Legion
40
|
Posted - 2015.06.19 12:34:42 -
[3] - Quote
great. we both expressed our view on things. |

Mark Hadden
Sniggerdly Pandemic Legion
40
|
Posted - 2015.06.19 12:41:47 -
[4] - Quote
do you maybe have a link to devs view on the matter? just out of interest. IIRC they had PvE in focus as they changed the AI. |

Mark Hadden
Sniggerdly Pandemic Legion
40
|
Posted - 2015.06.19 12:55:15 -
[5] - Quote
I asked you for your dev source. Would you please provide a link to what they said? IIRC it was a pure pve thing with no focus on PvP aspects, as they attempted to fix easy complex completion using tank ships.
"Gankbear playstyle", there is nothing wrong with it. Guerilla warfare was always part of the game since eve existing and is needed for proper risk projection to ISK farmers. You can easy farm ISK, why should it be that hard for the opposite force to disrupt your activity??
Whole PvP playstyle has gone thanks to that change, I cant imagine it was part of CCP's plan when they implemented it.
Mike Voidstar wrote: It's fairly self evident, as the change went through.
evident for what? Devs push through a lot of stupid changes, so doesnt say anything. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.19 13:17:27 -
[6] - Quote
Mike Voidstar wrote:I didn't say there was anything wrong with it, gameplay wise.
There was something wrong with being able to show up with a couple of neuts and a point in a ship that cost less than some modules and capping out your target while the NPC's did the damage. why not? The effort and work wasnt in taking down the target but to get a grab on him, against all the massive home, defense and intel advantage he had. It was balanced pretty well.
Mike Voidstar wrote:Now you can still hunt ratters and such, but you have to bring an appropriate ship. theoretically you still can but practically noone longer bothers, because the risk and effort doesnt justify the little success resulting from it anymore. You wouldnt bring a slow, tanked and dps-heavy ship in same time as needed nowadays into deep enemy territory because of virtually non-existant chance of success while taking huge risk of loosing it easily. Thats why its non-existant play style anymore.
Mike Voidstar wrote: And no, I don't keep archives of old threads laying around. The fact that the change went through with this very aspect being discussed at exhausting length is sufficient. It's not something that slid in under the radar while they were looking at something else.
ah good you have no source.
If I remember correctly, not much of pvp complaints were raised during discussion, here and there someone, so I believe it could went pretty much under the radar very well.
The fact that something went through doesnt mean anything and not self evident at all. Stupid changes going through all the time, thats usual business for CCP. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.19 13:37:41 -
[7] - Quote
Mike Voidstar wrote: Home Field advantage is just that, and it's appropriate to have it. Why bother owning space you can't at least nominally control? Hunt all you like, just be prepared to occupy the space your target is in.
not complaining about home advantage, just saying it wasnt easy at all.
Mike Voidstar wrote: People get ganked all the time, every day. It can still be done. The difference is that now there is actual risk in doing so. If your opponent is required to field a billion isk to sit in that space, you should have to bring something at least competitive.
yes people get ganked all the time, out of question. This thread is however about a certain playstyle which made impossible exactly for the reason you are bringing up here. You need heavy gear which is basically not available or not realistically fiedable in deep enemy terrotory. At least I dont see that sort of kills anymore, now you strictly need an afk cyno cloaker and/or gang of friends nearby for projecting any kind of threat. Solo roams are dead, which is supersad IMO and took out a lot of heat from eve. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.19 13:42:51 -
[8] - Quote
Mike Voidstar wrote:You now have mobile depot and can refit, cloaks are trivial to fit on anything combat worthy... You can get to where you need to go, strike and get out... you just can't do it trivially in a ship worth less than a dirty diaper.
no, otherwise people would do it. I am not aware of that happening in the recent 2 years. You are pretending there is still a practicable method, where is not. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.19 13:53:57 -
[9] - Quote
fact is its not happening because its too much of hassle, effort and risk vs. little to no reward - thus entire playstyle being dead. In other words, the balance in that is out of whack, what we are complaining about.
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Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.19 14:07:41 -
[10] - Quote
Mike Voidstar wrote:What is so special about it that it needs to be effectively subsidized to the point that you can do it for practically free? it was all but for free, hunting was a very time consuming activity, maybe not that much in isk but in time and work, ships were destroyed on both parties and people had fun and something to do. defenders were on their toes, attackers have been hunted and camped, everyone had fun. Now, its time, risk, huge isk investment for almost no reward, thats why its out of balance and noone bothering anymore. All what left are afk cloaky cynos for black ops drops, dunno if you find that more entertaining.
Mike Voidstar wrote:It was radically unbalanced before, to the detriment of the game and it's reputation for having one of the most toxic playerbases. Changes that make the game fun for everyone instead of just half are a good thing. What reputation are you talking about, idgi? Playerbase is still toxic as before nothing changed, except of the fact that there is less to do. Ratters still do what they used to do, gankers still do what they used to do but a whole branch of profession simply vanished from one day to the other. |
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Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.19 14:28:14 -
[11] - Quote
not going to comment that drivel, mostly made of stating obvious, "dev is infallible" and reiterating on what's been covered in this and the other thread already - but one thing: If everything what devs do is right, so why had they to change the AI then? I mean back in 2012 old AI must've been right too, since it was made by same devs who are always right and coded everything we had these days on purpose, right? Just to make clear how stupid your post is - under such assumption, you must never question anything they release upon us, players. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.19 23:07:46 -
[12] - Quote
Arya Regnar wrote:Nothing will change, these rants have been around forever, CCP simply won't change this because were from the other side of game. If we were carebears things would be different, but PVP must be harder and must continue to get harder because that is the desired direction of this game.
lol - said a ratter? :D |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.24 11:07:56 -
[13] - Quote
Switch Savage wrote:I generally just disagree with the concept that you should get a free ride from the rats for no real reason. I am of the opinion that if you wish to enter the site and receive a kill mail you should have to deal with the same environmental concerns that the pver himself is facing has already been discussed here to death. It all boils down to lot less pvp encounters, more security for farmers and entire pvp profession screwed, giant chunk of pvp style removed from the game.
Switch Savage wrote:Your argument seems to boil down to the fact that if they are dumb enough to be pointed then you deserve the kill. I partially agree with this however i do find it engaging game play when forced to have intimate knowledge of the PvE site i wish stalk my prey in. your knowledge of PvE site is totally useless, since regular ratter will gtfo as soon as he sees you in local chat - all you can count on is the speed of your nano ship, your dscan skill, range of your point and finally carelessness of your victim to watch local properly. Thats it.
Switch Savage wrote:Call me a masochist if you will but It adds variety to the hunt. Anyway that is my thoughts on the matter I'm sure i'll catch you on mumble sometime and perhaps we can debate a bit further. no it doesnt add variety, it removes pvp and adds safety for farmers, totally unneeded, they did totally fine those days before Retribution. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.24 11:10:35 -
[14] - Quote
Mike Voidstar wrote:First, you are the aggressor. You have the initiative to pick if you will attack or not. The choice of ship was yours, the choice of fittings, even the hunting grounds so you knew the damage profile the environment would be throwing your way. doesnt matter, typical carebear view - "you dont have to engage me when I'm ratting, your choice if you wanna get rekt by my rats bros here". Its not how this game worked and evolved for a decade.
Mike Voidstar wrote: Second, You know the behavior of the environment.
broken environment is exactly what we discuss here, dont like and want to get rid off. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.24 12:11:15 -
[15] - Quote
Mike Voidstar wrote:Point is, it was broke. It was balanced from that broken state.
Now you don't like having to adapt and actually use tactics that put your own assets at risk.
having a hard time dredging up any kind of sympathy.
no it wasnt broken, ratters did fine, they undocked and farmed their stuff, they had some risk but it was manageable one, they knew it and they dealt with it absolutely fine. More safety for PvE wasnt needed nor justified, facts prove me right.
Also stop repeating your assets at risk nonsense, your theory has been proven otherwise 2 pages back. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.24 13:32:51 -
[16] - Quote
players are all content for each other thats why we play a pvp oriented MMO, farmers have always been content for pvpers, pvpers have always been content for other pvpers. whats your argument actually? |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.24 15:19:40 -
[17] - Quote
Mike Voidstar wrote: Not throw away ships,
you still keep at you lie about "throwaway ships". you've been proven wrong, repeatedely. Why do you still hold onto your strawman?
Mike Voidstar wrote: So just grief killing bears with no stake of your own in the fight, and no realistic chance of losing the fight is what was bad for the game. If it had been corrected sooner the game would be better off now.
again, grasping at your obvious lie. Hunters risk not less than average bear. stop trying to get away with your lie and use it somehow as argument. The effort never was in the kill, yes, but in the hunt. Actually not hard to understand but you keep ignoring it, because it doesnt fit the rest of your weak argumentation. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.24 18:18:57 -
[18] - Quote
[qwesdrfggedsgdfghuote=Mike Voidstar]Your entire argument revolves around not being able anymore to use rat dps to kill larger ships with frigates and destroyers. [/quote]
dont tell me what my argument revolves around, everybody can read it up on these 8 pages.
Mike Voidstar wrote: I have flown frigates in high dps missions, and know it can be done with Sig tanking. You can even do it up to a point while staying in point range of another ship. Of course some of those bears are packing webs, so your mileage varies.
stop lying. Thats not working since NPC jam, damp, tracking disrupt and shoot you once you're there.
Mike Voidstar wrote: The activity you hold as so high and holy was bad gameplay, poor game design
half eve is bad game design, point made is that entire PvP profession got screwed for no real reason, while CCP was fixing PvE.
Mike Voidstar wrote:, and harmful to the game as a whole. citation needed
Mike Voidstar wrote:It got fixed. no it got broken even more
Mike Voidstar wrote:You can still hunt whoever you wish, but you will have to apply a little more brain power to it than just flying under guns and using a neut and scram while NPCs do your killing for you. you exactly know thats not true, you again ignoring 8 pages of text. And thats why you defend new broken NPCs, who protect you while you farm them. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.24 21:27:02 -
[19] - Quote
AI protecting the PvEer does the smallest sense, really. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.25 07:28:03 -
[20] - Quote
Javeeik wrote:It isnt protecting him though is it.
you are acting like a toddler seriously did you actually read any of my (granted long and poorly punctuated) post? If so click the edit button and try again. See if you can conjure up something well reasoned that covers what i said. I might disagree with you but ive actually explained why and rationalised it something you consistently fail to do, at least Wolf backs up his statements with half decent rationale.
no I honestly didnt completely, it was so bad and unreadable so I stopped at some point in the mid of it.
Zan Shiro wrote: What exactly is the difference from a solo pvp'er using, and what happened many times needing, the rats to help the kill from say a 10 man hit team to bring the ratter down from a human run "blob"?
You see I am seeing the NPC assistance as still being a blob. Its say 10 NPC rats (have old boy jumped in a fresh wave in a CA) being dps backup to the solo pvp'er. This to me is not solo pvp. Its blob tactics. The blob in this case was just not player controlled.
the difference is that he can 1) tank this blob 2) leave anytime he likes (mostly).
Zan Shiro wrote: It was in no way different from a 10 man roam jumping the target.
sure it is. The "blob" the ratter spawned serves him as ISK source, while the other definitely doesnt. Totally the same.. What a ridiculous argument, honestly.
Zan Shiro wrote: Sounds a lot like the old system. Only difference is player interaction is damn near removed beyond tackle tackling. Put another way...it got a hell of a lot easier as it completely removed the fc herding a bunch of cats aspect player fleets can have.
You can not have always a gang of people + FC dedicated to hunting ratters, but you can always be 1 solo guy doing that. Thats why I say NPC changes removed pvp and made ratting insanely safer for no reason, simply because there cant be solo proteuses, machariels or ishtars constantly roaming your space in the place of bomber or recon pilots from pre-Retribution. |
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Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.25 14:11:42 -
[21] - Quote
Donnachadh wrote:Thank you for this, In your own words you show us clearly just how little you understand the situation.
I include evidence and arguments in my statements, you just your unreasoned opinion, thats the difference between us 2.
Donnachadh wrote: Rats hate everyone and everything. Rats are not protecting the ratter, they are protecting their space and you are violating that space by being there. Rats are not your friends, they are your enemy because you are in their space. Rats do not care about who or what you are shooting, you are in their space and therefore must die. Rat hate E-War even more than they hate anything and everything else in their space.
I answered your same wall of nonense in #118 and #119, why do you blindly repeat it again?
I presented you arguments why current implementation is bad, you respond your personal unfunded opinion again mixed with obvious facts, without any back up. We neither do need facts we already know, nor is your opinion somehow useful for this discussion. I'll just try to make you clear what I mean:
Who said that rats hate everyone? Thats is clearly wrong, you can fly pirate missions, so they obviously dont hate you, you can even work with them together.
They also are effectively protecting the ratter, which can be proven by logic: PvEer Joe is in Branch raping bunch of Guristas in a Haven, another guy Vincent lands in site (who is factually neutral to rats, he didnt agress them, he could even have positive standing to guristas, doesnt matter!!) and engages Joe. At this point Guristas + Vincent are fighting Joe, but now Guristas switch to neutral guy Vincent, forcing Vincent into trouble and 10 seconds later off field. If Guristas wouldnt have switched to Vincent and stayed on Joe, Joe would've ejected with pod but since they switched, Joe isnt in pod but keeps his ship and goes ahead raping Guristas. -> Without Guristas Joe = dead, with helf of Guristas Joe = alive --> Who saved Joe?
You might counter "but its Vincent's fault not to be prepared for Guristas!!1". Yes, you're right, however this doesnt anyhow change the result and logical conclusion we draw from the scenario above.
So, should I rip your other untrue statements apart or do you finally apprehend the stupidity of your unfunded statements in this thread?
"you are in their space and therefore must die" No, I can even dock in their stations!!
Donnachadh wrote: Ganking ratters / mission runners was unbalanced before and by continuing to argue that point you only illustrate yet again how little you understand the situation.
yet another unfunded statement. This has been covered already and I wont do the work of explaining it to you one more time, like for a 1st grader.
Donnachadh wrote: I run missions and go out ratting a lot, the number of times that I get unwanted visitors taken as a percentage of the number of ratting session / mission I run has not changed over the years and there certainly has not been a noticeable change since CCP changed the rat aggro.
I'll link you hundreds of kills a month, pre-Retribution, then you'll link me similar kills post-change? Do we have a deal? |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.25 16:47:59 -
[22] - Quote
Iain Cariaba wrote: I will put this as simply as I can, hopefully using words small enough for you to understand.
1. CCP changed rat aggro for a very good reason, a reason that has more to do with the ratters than those trying to gank ratters. 2. CCP does NOT have a track record of undoing changes made. 3. Using above, figure your odds of this whine thread actually making a difference. 4. If you haven't adapted to the new aggro mechanics after (how many years/ has it been?), then you really shouldn't be hunting ratters. 5. Regardless of how you think you're coming across, this thread really is nothing more than whining that you can't get easy ratter ganks in an interceptor.
how does your post contribute to the discussion here about nerfed pvp and increased PvE safety? Noone should want that in a PvP MMO. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 09:08:34 -
[23] - Quote
Mike Voidstar wrote:Mark Hadden wrote:here a short summary of all points I provided (please dont start on this again, all of that has been reiterated x times on previous 8 pages):
- rat aggro skewed the balance for hunters and raised the requirements beyond viability (evident from killboards) - rat aggro killed all realistic chances for solos to catch prey because required gear is too heavy and slow (you need nano) -> risk of hunting out of scale compared to reward (heavy stuff easy to bait, easy to catch + nice killmail <-> little success) - removed (or as good) whole class of pvp content (solo hunters, see prior reasons) - rat aggro stacks on top of other game changes which made ratting lots safer (MJD, marauders, shift to cruiser meta) - massively decreased risk for farmers resulting from above reasons, totally unneccessary - environment protecting the farmer makes no sense, from gameplay as lore reasons Stating something does not establish it as fact. You have a lot of self serving dreck up there, but few if any facts. 1. Changed balance, not skewed. Rest is false and unsubstantiated. 2. Unsubstantiated, and repeat of false half of one. The reiteration didn't make it any more true. 3. Unsubstantiated, and mostly pure opinion. 4 Proven false by posted kill mails. 5. Unrelated to topic. Ratter safety not an issue, ratter hunting is. Ratters still hunted, no problem detected. 6. Restate of parts of above false arguments. More iteration does not make it more true or less false. 7. False premise. Neither party protected, both aggressed based on actions.
1. skewed, and I explained why. 2. same 3. yes its my opinion, based and concluded from the first 2 4. random, single killmails dont prove anything, linked killmails have been discussed 5. related very well to topic, game isnt balanced around separated tiny parts because this or that is cool but are always part of a bigger picture. For example Ishtar is cool and all but its getting nerfed because everyone flies ishtars. Obviously, this basic rule isnt clear for you 6. logical conclusion from above factors 7. protected, I showed even for idiots why and how
Mike Voidstar wrote:The issue with your rant is you make a statement of opinion and insist it must be true. Any statement or point that seeks to discuss a point of view counter to your own is discarded as false- as if your opinion was undisputed fact. That's not how discussion works. no, I dont solely post my opinion, I back it usually up, in contrast to you.
Mike Voidstar wrote: I can state that all frigates should be ground vehicles. Saying it does not make it true, and people pointing out that they fly and are treated as spaceships for a reason does not mean they are wrong.
That is your argument in a nutshell. You claim rat aggro should only affect people who are not you, as if that was as obvious as a sunrise and indisputably true.
what a bunch of nonsense. I repeated x times why its a problem in overall game balance.
not going to reiterate on the rest, has been discussed to death here. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 11:55:43 -
[24] - Quote
you are repeating yourself, I already refuted all of your drivel on page 4 or something. At most on page 6-7. It all boils down basically to you want the add of pve safety and reduction of pvp threats, I dont want it. Your sole argument is essentially "rats helping ganker is unfair, gankers ganking ratters in weak ships is unfair". All of that has been opposed in deep detail on last 8 pages. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 13:47:41 -
[25] - Quote
Mike Voidstar wrote:I am not defending the new AI, except in that PvE needs to be more entertaining overall. oh you are not?? Really, wtf.
Mike Voidstar wrote:I am refuting your posts. You are just wrong, on almost every level that it's possible to be wrong on. you are not refuting anything, you abandon most of responses to your quotes in lack of no better argument.
Mike Voidstar wrote:No, you may not have the game mechanics twisted so that you have even more advantage. If you want PvP so bad, go do it and quit whining when you did to your own stupidity. but I can post here how I feel about game mechanics, thats what this forum is for. Why are you posting?
Caleb Seremshur wrote: You should be asking for CCP to stop centralising pvp around pve activities.
pvp is not centralized about pve, thats just a big part of it.
Caleb Seremshur wrote: Example, remove the rat from fw complexes but the complex has an anti-warp bubble of a 100km radius and an anti-cloak radius of 50. The button activates only within 20km.
orbiting button is then still pve, with or without that obligatory rat :D
[qwerweruote=Caleb Seremshur] slowly phase out traditional missions a few at a time and replace with mostly burner style missions.[/quote] burner mission is still pve. I dont get your idea.
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Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 14:31:34 -
[26] - Quote
yaeh I'd love to see his pve losses too |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 15:15:50 -
[27] - Quote
Petre en Thielles wrote:how is this thread still going? do people hunting other people really not know how to tank/plan for rats? your kill history speaks volumes |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 15:52:26 -
[28] - Quote
Petre en Thielles wrote: forum alt = best alt. you mad you can't find my home system in game? (I have yours though)
sure, sure
"hey guise, i totally have a clue thrust me, im just a forum alt, umad?"
seriously, who would care about your home system? |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 16:55:37 -
[29] - Quote
Mike Voidstar wrote:I don't have alts.
I don't farm killmails, nor post any. Nor care about killboards. At all.
Even when I lived in null and protected the miners that were my RL friends I didn't carry a scram because I don't care if people get away. It's not what I'm interested in.
The beauty of a sandbox is doing what you want within the system.
Does this mean you will now not have any respect for me? I somehow think that would have been the case if I had thousands of kills on my record.
so, you're discussing a topic which you have 0 experience with, is that what you're saying? This would explain a lot. I usually stay away from topics I have no business with or no clue about.
Killmails appear on killboards without you posting them on your own. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.26 18:17:30 -
[30] - Quote
no further questions, your honor
I really assumed all the time you're just some shabby alt. all right. |
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Mark Hadden
Sniggerdly Pandemic Legion
44
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Posted - 2015.06.27 09:04:29 -
[31] - Quote
W0lf Crendraven wrote:Petre en Thielles wrote:how is this thread still going? do people hunting other people really not know how to tank/plan for rats? We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up. Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference. The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first).
recons are screwed too. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.28 18:27:39 -
[32] - Quote
I want to remind you that you are trying to discuss f**ing with a virgin.
mike voidstar has no clue about nor has he ever been involved in any meaningful combat pvp, dont expect any level idea from him, all he knows is that you should bring a "proper ship for the job", mhkay? |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.28 20:38:58 -
[33] - Quote
Petre en Thielles wrote: wat?
Let's say I am the captain of an NPC rat fleet. Some evil guy from the Amarr empire shows up and starts decimating my fleet. Suddenly, a random frigate warps on grid and starts shooting. As the captain of a rat fleet, I need to defend my space. I need to destroy everyone not in my fleet who is on grid, so I shoot both people who are now on grid with me.
How is anything BUT that logical?
when a ship shows up, engaging my enemy who already slayed thousands of my men, the first thing I'd think to do would be eliminating that ship first. Makes totally sense. Brains, as suggested by the devblog, those rats dont seem to have yet. |

Mark Hadden
Sniggerdly Pandemic Legion
44
|
Posted - 2015.06.28 21:10:08 -
[34] - Quote
Iain Cariaba wrote:So when a ship shows up, piloted by a guy 100% unknown to me, and suddenly starts throwing ewar around, I'm supposed to totally ignore him and hope I'm not his next target? Yeah, that makes sense.  No, I'm going to switch everything I've got to him and try to waste him before he can turn that ewar on me. That makes sense.
not "throwing ewar around" but "throwing ewar on the guy who already slayed thousands of mine".
there are 2 guys
1) a known mass murder and enemy 2) a neutral dude who helps me killing that enemy
target priority should be obvious
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Mark Hadden
Sniggerdly Pandemic Legion
45
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Posted - 2015.06.28 22:07:15 -
[35] - Quote
Iain Cariaba wrote:
We're talking PIRATES here, people who live outside the law, and those groups have always held to the tenet of "Us vs. Everyone Else."
this is obviously not true, since you can for example fly missions for pirate factions. So not hostile as you would like to.
Iain Cariaba wrote: There are no "neutral dude(s) who helps me killing that enemy," there is only the enemy. You are not affiliated in any way with that pirate group, so to a pirate, you would only be eliminating a competitor and getting ready to kill them next. you say so? Where do you have this info from? Did you ever read eve chronicles or eve books, those say otherwise.
http://community.eveonline.com/backstory/chronicles/ is a good start.
You dont need to be affilated with anyone for differentiation between a hostile or not so hostile pilot, someone who massmurdering my people on daily basis would be far above the guy who sides with me in a certain combat situation on my targets list, thats just common sense, this is how majority of sane human population would think and act. When the top priority guy is down, they might switch to less important target, exactly as it was in old AI.
Iain Cariaba wrote:Seeing as how you were nice enough to bring a small, easy to kill ship, it makes total sense to try and eliminate you now, when we still have the manpower, than to keep shooting the other guy and hope we have the manpower to kill you after him. yes, because it worked so great in the previous 545 Guristas Forlorn Hubs, we better get rid of any chance of help as top priority. I understand.
Iain Cariaba wrote: The old AI behavior you're touting was utterly broken. When it was running, rats ignored absolutly everything except the first ship on grid.
The old AI might've been broken for PvE (not aggressing drones, not agressing anything but tank ship ever) but it behaved correctly in PvP situations when switching targets doesnt make any sense, unless new guy starts assisting the other. |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.29 08:05:17 -
[36] - Quote
Iain Cariaba wrote:1. Yes, you can fly missions for the pirates, and if you had, and actually had some standing with them, I could see them considering you an ally. Beyond that, you're just another target. you can fly missions for them even with 0 standings (lvl1), not that important even, I merely wanted to show you how wrong your previous statement was.
Iain Cariaba wrote: 2. Where do I get how pirates think? Maybe this wonderful thing we call "history." You shoukd readmsome actual historymsome time, rather than fictional histories based in the future. Things make alot more sense that way.
they are humans, so you can imagine how humans think - I have no instance from our "history" come in mind, when humans behaved this stupid in a similar situation. Engaging 3rd party who is not showing any hostility (but even assistance) during a confrontation would very unlikely have a higher or same priority over someone who is mass murdering your nation. Ofc you can assume utter stupidity on their side but it would at least contradict game backstory (which shows that pirate nations can very well have relationships to outside of their realm deep into empire; no they arent stupid) and human basic instincts - enemy of my enemy is my friend is very basic thinking pattern.
Iain Cariaba wrote: 3. So it makes sense to take you in the little ship out before you become the next person to slaughter them in 545 Forlorn Hubs.
- you stated by yourself that the little ship is easy kill for them, so how would it become the next one to slaughter them? - "could" is far from "is"
Iain Cariaba wrote: 4. Switching targets made enough sense for CCP to implement it.
their focus of AI change was pve
Iain Cariaba wrote:If you don't like it, don't hunt ratters. yes, I dont hunt ratters anymore (solo) |

Mark Hadden
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Posted - 2015.06.29 08:07:23 -
[37] - Quote
Zan Shiro wrote: Except....it was used to kill spawns. Especially officer and faction spawns. Land on ratter, they had the aggro, you killed the officer spawn (still focused on ratter) and the ratter for the pvp fun and the pve payout.
yes, pve was broken, not saying otherwise, never did. As soon as you start engaging NPC or assist PvEer, they should switch targets. |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.29 09:26:46 -
[38] - Quote
Mike Voidstar wrote: Well, at least you have more logic in that post. I suppose it was too much to ask you actually support your own opinions so it's easier to just attack mine.
I have countered every single of your points in this thread, then you abandoned them one by one until you run out of them and started next full new circle of reiteration.
Mike Voidstar wrote:You are incorrect that I know nothing of PvP. I don't like EVE's PvP. There is a difference. I also know game design, and a whole host of related subjects. everyone who is involved in the slightest pew pew in this game, has (even if a short one) a killboard record. you have 0. You dont like it I see, its same kind of discourse like argueing about ship fits with EFT warriors who dont fly them.
Mike Voidstar wrote: The problem is that you lack any basis for the change you want beyond your own selfish entitlement. There is absolutely no reason you should be able to kill whatever you want in a frigate
but this is not how this game works, you would know it if you did pvp - small ships killing bigger stuff (even solo) is a very common thing. You might not like it but its part of overall game balance.
Mike Voidstar wrote:and having areas where frigates are not what you want to use is perfectly fine. ofc you're saying that, you are pveer, you dont pvp, you would probably remove it from the game entirely if you only could since you dont like it, so you're happy when parts of it get screwed by strange game mechanics like in this instance, so you trying to defend it by all means, very obvious in here. |

Mark Hadden
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Posted - 2015.06.29 11:48:39 -
[39] - Quote
Mike Voidstar wrote:You countered nothing. You made statements that you assume are true, as if the mere utterance could change reality and make it so. You have no support for anything you say except that you want it. the myth about assets at risk, which your whole argument revolves around has been disqualified here https://forums.eveonline.com/default.aspx?g=posts&m=5837738#post5837738
and here https://forums.eveonline.com/default.aspx?g=posts&m=5842356#post5842356
Both times you've chosen to abandon and leave it unanswered. moved to the next nonsense instead. To show one of these...
furthermore, as I threw ratters safety (inverse of risk) argument back at you, suddenly risk (for ratters) wasnt even an issue anymore, you apparently prefer double standards and one sided argumentation like that https://forums.eveonline.com/default.aspx?g=posts&m=5846550#post5846550
Mike Voidstar wrote: I don't bother to log into killboards, and I don't die very often. It's impossible to prove a negative, except in proving a mutually exclusive positive. One thing does not mean the other in this case.
not a big deal, just saying you have 0 combat record, because otherwise even worst noob shows up on killboards on some kills he ever whored on.
Mike Voidstar wrote:Small ships killing big ships is perfectly fine, even solo. What you don't get to have is selective help from the environment. The thing you are complaining about is wanting the rats to help you kill things. Rats are equally hostile to everyone, and you don't like that. whatever your interpretation of my demand is - yes I want it to get changed again, for reasons I told on last 10 pages here.
Mike Voidstar wrote:There is nothing wrong with environmental conditions that require specific ships, classes of ship, specialized equipment, etc... You don't get to fly in inherently dangerous and damaging space hunting people who have dealt with the danger without dealing with it yourself. That's not your enemy being protected by the environment, that's you failing to prepare. Choices and Consequences are at the very heart of EVE. you repeat yourself again, has all been covered in detail. |

Mark Hadden
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Posted - 2015.06.29 12:30:34 -
[40] - Quote
Mike Voidstar wrote:Your links don't prove anything at all. They are just you making statements based on false assumptions, and are themselves invalid for lacking a solid base to begin on. which assumptions?
Mike Voidstar wrote: There is a greater chance than zero of losing a ship anytime you undock, even in friendly space.
noone denied the existance of risk
Mike Voidstar wrote:If the ship you are after is worth a great deal more than your ship, yes, occassionally there were lucky shots where you fragged a 500m battleship, but such kills are/were exceptional, so not a general rule.
Mike Voidstar wrote: and the chances of an engagement are anything close to even
not even close to even, by miles
you trying to say that the chance of getting blown up for a ratter who 1) is hiding behind 33453 blues around him 2) mostly lives in a system he never leaves 3) has access to intel channels reporting neutrals and hostiles + instant local chat is same (or close) as for a roamer, roaming hostile space alone.
Is this your idea? Because if not, your whole risk myth would collapse.
Mike Voidstar wrote:, then they are at greater risk. yes then they would be, but like I said, rather exceptional event. |
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Mark Hadden
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Posted - 2015.06.29 12:31:23 -
[41] - Quote
Mike Voidstar wrote:As initiative is yours you were able to calculate those odds and find them in your favor before the engagement began. sure the initiative is mine and I wouldnt engage someone I think I wouldnt be able to take down. Although I even tried that many times, you might always have a lucky shot on a moron in expensive hull, absolutely.
But what does my chance to win a particular fight have to do with risk of engagement for my target? He seeks to evade and has everything in his favor to do so. These are 2 different things, one is chance to get caught and the other is chance to loose. You mix things up.
The value of average ratter ship that time (insurable battleship) was pretty much the same as of uninsurable T2. Do you want to dispute this?
Mike Voidstar wrote: If your ship is a throw away ship, and you are hunting a real ship, then they have risked more than you. They stand to lose more, and they were always in danger of losing more even before you got there.
same stuff about risk in a different fashion. |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.29 14:19:09 -
[42] - Quote
yet again you left out and ignored one my questions, cant you follow simple rules and quote parts of my posting you are replying to?
Mike Voidstar wrote:The only way for a ratter to win an engagement 99% of the time is to not allow an aggressor on grid. If that hostile is there to hunt you, he likely is prepared to win, and getting tackled is a death sentence. If the hostile is not there to hunt ratters, then the ratter looses only a small amount of time by evading.
There is no point in staying on grid with hostiles in the area. Yes, if I seek a target I pick relatively easy one, I specialize on a certain type of ship I can kill relatively safely, this is how this game works, absolutely right. But how does stating this obvious fact help in this discussion?
Mike Voidstar wrote: Everyone in EVE should already know that to undock is to consider your ship lost until it returns. Your risk is equivalent to what you put in space.
What you mean is you shouldnt undock anything you cant afford to lose, right. However, risk is no invention of eve, its a common term and is defined by chance of event multiplied by value of loss - not only value of loss, you cant simply disregard this established basic formula when talking to people about risk, which always implied calculation of chance. Undocking a ship and sitting on undock with finger over the dock button is not even close to equally risky as going onto a roaming with it, for instance.
Mike Voidstar wrote:You cannot claim you are at anything near the same risk as your target when you have less than 100 mil on the line and they have many times that I cant and I did not claim anything because we dont have a particular instance to base on.
Ship I used to fly was a 250m bomber. Uninsurable. Average ratters battleship hull was around 200m, fully insured + 60m fitting at tops, means possible net loss of 80-100m? So there we go, even at same risk (which is by far not), I put 150m more at stake than average ratter. In case I omit expensive fitting, it would be still like 100m vs. 100m at 10-20, 50 times of loss probability from roaming hostile region. What made up for it was the sole sheer amount of ratters in a well populatd area, a good full pool of stupid lazy targets which basically threw all their tiny risks together to make it worthwhile and fun thing for me to do.
Mike Voidstar wrote: ---even if you are guaranteed to explode for just the chance to make them explode. You would need a fail rate roughly equal to the number of times you need to die to make up the difference in ship cost to make that risk even---and you don't even have that now, if you bother to apply a little tactics and intelligence to your hunt. But that's not what invalidates your ideas about risk.
what? Stop posting unreadable garbage like that, risk is actually a pretty simple concept to understand. => chance * loss.
Mike Voidstar wrote: Your argument about risk is invalid because it assumes that ratting and other PvE professions rely on solo gankbears hunting them for balance. It does not. Ratters are hunted all the time, die all the time, and the balance of their profession has other better controls that the Devs can apply than gankbears.
which argument do you mean exactly? Yes, "gankbears" are part of the risk for everyone who undocks in this game. How does it relate to which argument at all in what way? I dont understand. PvE profession does not "rely" on anything, its under certain risk like everything else.
[quw34345ote=Mike Voidstar] So everything you say boils down to just wanting cheap easy kills because that's how you get your rocks off. It's not about game balance or any other actual relevant factor. It's purely your enjoyment and frag all anything else.[/quote]
everything you say is just because you want ratting safety, for pure enjoyment and easy isk. Thats how you get your rocks off. Its not about game balance or any other actual relevant factor. |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.29 15:20:47 -
[43] - Quote
you can read up about what risk means on wikipedia:
https://en.wikipedia.org/wiki/Risk
its not "my concept", its a well defined thing. |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.29 15:43:42 -
[44] - Quote
for you, sitting in a car in front of your garage with ignition off probably means same risk as driving 120mph over a highway with it, according to your understanding of risk. |

Mark Hadden
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Posted - 2015.06.30 07:56:25 -
[45] - Quote
Kitty Bear wrote: he's got himself locked into a "The NPC's should be my friends because I'm killing their target" mindset
and he refuses to accept that that mindset is A: wrong B: stupid C: has no basis in fact
this mindset is not wrong or stupid and has a very good basis. |

Mark Hadden
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Posted - 2015.06.30 09:09:32 -
[46] - Quote
Mike Voidstar wrote: Just saying it does not make it so. It's like math class. Show how you got there.
1) already done 2) answering on same level as kitty.. no reasoning whatsoever..
3) go get some kills prior trying to contribute to pvp topics. bye |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.30 10:54:51 -
[47] - Quote
Mike Voidstar wrote: You have still yet to provide actual reason beyond wanting to be able to kill on the cheap for reverting this change.
you should share your knowledge about cheap kills with me, from your mission boat in high sec. |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.30 11:02:50 -
[48] - Quote
Mike Voidstar wrote:Stunning argument as always.
So that would be nothing to say about your own particular children's crusade? You would rather try and attack me directly than support any of the garbage you suggested? Fair enough. I suppose that is all you had in the first place.
how would you know anything substantial about the garbage I suggested? Has CCP recently added some new tutorial agents to Caldari Navy telling you about all of that? |

Mark Hadden
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Posted - 2015.06.30 14:01:30 -
[49] - Quote
Elenahina wrote: You can more radliy reduce incoming DPS by killing squishy targets first under the logic that a dead ship is no longer adding to the total DPS.
this would be valid if you would add DPS to rats, which you dont in given scenario.
Elenahina wrote:What it boils down to is that the rats are more properly mimicing actual player behavior, just not in your favor. And you don't like it, which is fine. You're not required to like it. But no one has yet provided an actual reason why it shouldn't be that way. there were several reasons given in this thread 1) removed pvp content - solo ratter hunting basically dead due to post-Retribution NPC aggro AI 2) resulting more on safety for ratters was not needed, nor is it good for anything but ISK farmers 3) AI protecting the ratter and so spoiling player kills does not make sense |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.30 16:32:29 -
[50] - Quote
Mike Voidstar wrote:You just keep hammering on those false assumptions. 1- ratters still hunted all the time, even by solo pilots. Content balanced and upgraded, not removed. 2- ratter professions not balanced by solo gankbears. argument has no basis in anything real. 3- AI treating all players the same. Don't do things to get agro and live longer.
Repeating the same baseless drivel does not add any more merit.
reporting from motsu, or what? What do you know about pew pew? Right, nothing. so keep your unqualified theory for yourself. |
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Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.30 20:18:30 -
[51] - Quote
Mike Voidstar wrote: This was suggested and discarded because *effort*.
They aren't interested in PvE, just gankbearing ratters, in a specific way with no thought or adjustment to their tactics because they are super special snowflakes.
are you afraid that CCP could actually read here and nerf your NPC bodyguards? The rule is simple, dont undock your mission boat during wardec, thats it.
Elenahina wrote: 3) The AI isn't "protecting the ratter". It's evaluating potential targets and removing the one that is highest on it's OSHIT-ometer first.
yeah yeah, regardless how you put it, the result matters.
https://forums.eveonline.com/default.aspx?g=posts&m=5844897#post5844897
a gun doesnt kill anyone, all it does is accelerating a piece of lead with high velocity in a certain direction. |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.06.30 22:00:12 -
[52] - Quote
Elenahina wrote: And regardless of how you put it, you're assigning an intention to the NPCs that doesn't exist. They're no more protecting the ratter than you are protecting third parties you choose not to engage.
not assigning intention but resulting effect. NPC AI is designed the way that it makes an impression of protecting the ratter. Eventually the AI even has the same effect of protecting the ratter. better this way? Whats the difference if its intention or not if final result is the same. |

Mark Hadden
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Posted - 2015.06.30 22:58:57 -
[53] - Quote
W0lf Crendraven wrote:If you take actual pvp as an example, i.e you were minding your own business in a bc and out of nowhere a bs comes to kill you, so you are fighting a enemy battleship in your own bc and you are losing slowly but surely, suddenly a bomber decloaks and you see the "x has pointed enemy bs" message and suddenly huge chunks of damage appear on the bs - what do you do? Do you switch to the bomber and nuke that or do you kill the bs?
he'd nuke the bomber, because of ~unknown intentions~ |

Mark Hadden
Sniggerdly Pandemic Legion
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Posted - 2015.07.01 14:02:34 -
[54] - Quote
Elenahina wrote: From the rats point of view, you are a potential adversary. To put it in player speak, you're not blue to them, so you're an enemy. You have proven to be the larger threat by applying Ewar - the target of your Ewar is immaterial, just as it is in a player fight, since you could decide to change your target on a whim (intentions don't matter, only the results). You're also the potentially squishier target, bumping you up the remove (potential) DPS list.
The fact that you aren't shooting them doesn't matter. You COULD shoot them - as with PvP, a new entity on the grid must be evaluated in terms of a potential enemy, unless it has that little blue tick mark. Rats don't have blues (because **** blues), and they evaluate you as such.
why do you guys think that quoting status quo is helpful in any way? Yes, we know rats dont care if you dont shoot them, in current implementation - thats exactly the thing we want to get changed again. Rats spoiling player kills is an awful mechanic. Ratters already have all advantages on their side, they dont need more.
Elenahina wrote: 2) The ratters aren't any more safe than they were except in absolute terms because fewer people hunt them, because they refuse to adapt their hunting styles. YOU made them safer by deciding they were now too hard to kill anymore. The rats had very little to do with it.
you cant blame people who they dont want to cross a certain line - its a game whose rules should be cathered for players, how they want to play the game or under which conditions.. - this argument is hilarious, "your fault CCP made it too hard for you, adapt or die, noob, trololol". The only meaningful indication whether a mechanic is good or not is the acceptance on part of the player, nothing else. Same situation as if CCP would cut mission rewards by 75% and people like you would come around the corner trolling players for not doing them anymore, you still could after all, at 25% reward... You get the idea hopefully.
Elenahina wrote: Ratters can be caught and killed at any number of places - inside an anomoly are only one them.
yes and anomalies are the place where they spend 98% of their time, if not safed up in POS or docked, mkay? Hunting in this place got severely nerfed presumably by bad thought out pve aggro mechanics.
Elenahina wrote: The real problem is that the so-called solo ratter hunter bascially wants to do no more than fill the role of heavy tackle for the rats. You lock them down, the rats apply the bulk of the DPS, you get a kill mail.
Yes, after all the time spent and hassle of getting around myriads of obstackles, pitfalls and traps of deep hostile space you shouldnt have to bother about NPC negating all of your massive effort getting to that point.
Elenahina wrote: Well, the rats have decided they do not want your help, thank you very much, and would you please **** off somewhere else.
again, stating status quo doesnt help nor is needed for anyone, we all know how rats work nowadays, thats exactly the questionable mechanic we want to get rid of. |

Mark Hadden
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Posted - 2015.07.01 15:20:11 -
[55] - Quote
Mike Voidstar wrote:It's generally accepted on the forums that someone suggesting a change to the current rules provide sound reasoning and justification for that change.
Currently few people accept the tiny scraps of "reasoning" you have laid out for the change being proposed. Some of them are kind enough to engage with you and try to develop the idea by examining and coming up with potential compromises. So far you have not engaged in a positive manner with anyone who has attempted this with you---instead you whine, rant and gibber nonsense in a temper tantrum that no one agrees with your selfish demands for NPC support in gankbearing. 1) lot of reasoning was provided 2) nothing wrong with "gankbearing", it wasnt out of hand an pretty well balanced, otherwise people wouldnt've been farming billions of ISK in week, but how would you know about that, squatting in highsec mission hubs.
Mike Voidstar wrote: By that standard you should have stopped arguing back around your second response on either of these threads. Clearly the players, except for you and Wolf, are ok with the mechanics as they stand. You have failed to gather the support of PvP and PvE pilots alike. Pretty much *everyone* except you two have rejected all of your arguments as the idiocy they are.
no, a lot of people are pissed, these thread pop up regularly on forums, its just not many people who bother taking part in discussions with people like you.
Mike Voidstar wrote:Couple of points here. First, nothing should make you immune to environmental conditions of the space you are flying in except for your fit. The playing field is level, not tilted in or out of your favor. I certainly would count magnetic/solar storms, asteroid belts, radiation or hazardous clouds to environmental conditions, but surely not parts of the game which imply and represent some form of (artificial) intelligence, so please get real and stop calling human beings (pirate nation) as environmental factor, this is an offense against humanity. Living species dont function that way like a water draining in the least way of resistance, electric current following strong laws of physics or a tropic storm blowing off everyone equally.
Mike Voidstar wrote: Second, lets not pretend it's that hard to travel around, and it's not like you are putting that much on the line anyway.
yet again, its not hard from your mission agent to mission deadspace. But moving in hostile territory, doing easily 40-50 jumps per evening on the hunt, avoiding 5 camps which sometimes even move with you forcing you to take breaks and catching prey is all but easy as you'd like to display, so better stop embarrasing yourself in this matter. It is easy in empty 0.0, yes, but its not where you wanna hunt. |

Mark Hadden
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Posted - 2015.07.01 15:34:50 -
[56] - Quote
Elenahina wrote: You do realize that all you've asked for is a return to the previous status quo before this one - when the hunters had all the advantages.
Right?
what? You dont even get this easy thing right. Its not returning to anything, its about stating obvious, stating status quo being useless. You dont need to say how rats behave now, we all know it, you also dont need to say that space is cold or water is wet, we all know that without your help. Better waste your words on something that remotely looks like argument.
Petre en Thielles wrote: stuff
not going argue much with a forum alt. Post with your main, even Mike had balls to reveal us the fact that he has almost no business with pvp. 40-50 jumps on the hunt, regardless how you got there is real (assumed you survive that long at all). |

Mark Hadden
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Posted - 2015.07.01 15:45:27 -
[57] - Quote
Serendipity Lost wrote:Is this still about how unfair it is for rats to agress who ever they please? yes its still about rag aggro rules. Not very hard to miss, is it? |

Mark Hadden
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Posted - 2015.07.01 16:10:06 -
[58] - Quote
the issue is way deeper than just the garmur in belt scenario from original post (not even mine). But nice that you at least bothered to read the first post of this threadnought.
Serendipity Lost wrote: I just thought a bit more about this. So.... folks are demanding that the npc PIRATES should totally FOLLOW RULES? The same folks go on to further demand the the RULE FOLLOWING PIRATES are following bad rules and the rules should be changed??
This is like the silliest thread ever.
people (include me) mainly care about gameplay implications, not some ****** lore behind it (even if it should make sense) which is secondary. But yes, you're basically right. We want to get mechanics changed because we think they are broken. I think thats what this forum exists for if I didnt miss something.
What silly is it's people who think that using forum on purpose is somehow silly - but its just me, I might be wrong. |

Mark Hadden
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Posted - 2015.07.01 17:08:27 -
[59] - Quote
Mike Voidstar wrote:I like how you switch to lore for " it makes no sense pirates won't help me", and then claim you are all about gameplay when it's pointed out you are wrong on the lore. yes, I do say the current mechanics are ******** from lore perspective, they dont respect one of the basic human rules "enemy of my enemy is my friend", even worse they even quasi protect their slayer.
Mike Voidstar wrote:People, most certainly not you, do care about gameplay implications. The AI should not be so easily manipulated for or against anyone without some substancial effort involved. In the first line, AI shouldnt spoil player kills. In the second line, it shouldnt make carebearing even safer than it ever was, stacked upon bunch of all other advantages a carebear already had.
Mike Voidstar wrote: You have failed to effort, you failed to risk, and now you fail to get rewarded. Rather than correct your choices you want the game altered so you don't have to. That's rarely received well on the forums, usually by guys just like you.
you still failed to understand that you basically cant contribute anything to this discussion, as a pure mission runner high sec squatter.
Mike Voidstar wrote: At least with PvE pilots you might have had a chance if your lore reasoning had been functional, or if you were willing to effort up some standings and face consequences from standings having meaning.
As it is, you are pretty much the crazy guy preaching on the street corner about doom.
go back to motsu, Mr. 0 kills. |

Mark Hadden
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Posted - 2015.07.01 18:52:32 -
[60] - Quote
Serendipity Lost wrote: There are several differences. 1. I'm right 2. I'm stating lore facts 3. I'm stating obvious facts 4. I'm not crying 5. I'm not a hypocryte wanting to shoot anything at will while saying an npc should follow rules I dictate (Side note: Pirates don't like dicktate) 6. I don't fly risk averse garbage ships such as garmurs.
So we don't act / aren't the same.
TL/DR They are pirates PIE......RATS. They are correctly acting like PIRATES. (because - pirates) LOL
1. me too 2. lore facts? You got a link to backstory backing you? That would be fact. What you are stating is the obvious which is useless act, we dont need you to see the obvious. 3. me too 4. me neither 5. How is defending my own playstyle openly = hypocryte? Learn the meaning of this word. 6. me neither, you still believe that I started this thread, dont you? Even after I pointed you at that.. /o\
No the PIE....RATS act wrong.
Hope that helps. |
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Mark Hadden
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Posted - 2015.07.02 09:20:07 -
[61] - Quote
we've been all over it 15 times in this thread and I learned that I dont want to argue pvp topics with a pve high sec bear because its like, well, talk about fking with a virgin... he knows the theory, yet noone would ever care about his opinion. Go back to Motsu. Not going to reiterate on anything once again. You want the add on safety, you like rats quasi protecting you, I want the opposite. |

Mark Hadden
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Posted - 2015.07.02 11:52:56 -
[62] - Quote
Mike Voidstar wrote: You would like to declare me unable to understand because you have no basis for your own stance.
no, because you're a virgin trying to discuss you know what. Your agent prolly be ready for next L4, I'd check.
Serendipity Lost wrote: Before you feel start feeling a little too tough and awesome, man up and come to wh space. I think you'll be able to recommend many many vast npc changes. You'll have WH space all fixed (risk averse friendly) in no time.
WH space? I should man up? For what "man up"? I dont like WH space because I would kill myself from constant probing after 2 days. Its completely different, its WH space, there is also no chat instantly showing everyone a bad guy or a group of them as they enter the room. Dont try to argument K-Space with anything from W-Space, this wont get you anywhere and you know it. |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 12:04:12 -
[63] - Quote
sure sure, I won them. After all, the main purpose of PvP and hunting PvEers is denting their isk/h graph for a little. Everyone knows. lmao. Your L4 agent seems busy. |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 12:21:24 -
[64] - Quote
No, I dont want to live in WH space. Whats your point? |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 13:08:44 -
[65] - Quote
Mike Voidstar wrote: That was your argument not mine. Remember that whole self righteous claim that bears are too safe and need your npc subsidized hunting to keep the Isk faucets in check?
sure I remember, that was my claim. I want the mechanics fixed.
Mike Voidstar wrote: Personally I think you are just a sociopathic idiot without a clue of what a balanced mechanic would look like, reaching for any excuse you think will bamboozle some even bigger idiot to agree with you.
"a game designer Mike Voidstar reporting from motsu"?
Mike Voidstar wrote: The point is from the other perspective you got your win. Stick around long enough and you will even inflict more harm than just popping his hull would have done.
I suppose the fundamental idea of fighting for resources in game vs. Just ganking for tears escapes your limited understanding.
again "a game designer from motsu". dent in your isk/h curve is not the same as risk I was referring earlier in this thread.
Serendipity Lost wrote: I don't want npc mechanics changed so risk averse kiters flying garbage.... err garmurs can conduct 'pvp' with zero risk. I want to jar some of your 'belt rats are too dangerous' tears. I enjoy your awesomeness!
(I guess I have 3 points)
whats your point again? You wanna troll? |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 14:47:19 -
[66] - Quote
Donnachadh wrote:Setting all of the attempts to discredit people aside we still come back to the simple basic facts of this argument.
1. In times past rats never changed aggro. 2. For reasons we will never know CCP changed that and rats now switch aggro with a well understood hatred for E-War of all types. From these simple "facts" that even you agree with we can deduce that this is working as intended since CCP is the group that made it this way. you attest CCP the knowledge and foresight about gamechanges they ever commited and thus being always right? Are you for real? Honestly. They changed it for PvE's sake and broke PvP rather unintentionally. Because I cant and dont believe the consequence of NPC protecting the farmer were intentional, since CCP had no reason or whatsoever to make already safe thing even safer of that magnitude.
Donnachadh wrote:Added to these facts we have the historical precedence that CCP rarely if ever roles back changes like this.
Taken as a whole these three "facts" bring us to the logical conclusion that this is not going to change back to what it was before no matter what you think. I dont really care - we can complain nonetheless, cant we? Ratters whined and stil whine about cloakers occupying their farming corners.
Donnachadh wrote:And you know what I am good with that, I can go out and fly my pixel spaceships in reasonable comfort knowing that those who control the game have at least some understanding of game balance and how to achieve it. oh really? then you probably can tell me a reason why they would add a huge chunk of safety for farmers where it wasnt needed at all - and reduce amount of pvp (a really simple conclusion, was explained on first pages) in same time? Why would that be good? I cant think of a reason, really not.
Donnachadh wrote:And "IF" at some point in the future CCP changes the rat AI then I will adapt to it as I did the last time, or I can simply un-sub and spend my gaming time else where on the internet.
In conclusion I want to quote a rather large group of players around here. "Adapt or get out", it is your choice. Personally I hope you can and will adapt to this new way of things and stay in the game, but if not them as my dad used to say do not let the door hit you in the back side on the way out. Oh and please contract all of your stuff to one of the groups in game dedicated to helping new players as you last act. I adapted by not doing it anymore. And who knows how long I will pay for this game at the pace CCP is removing content, but thats not a subject of this topic. |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 15:10:15 -
[67] - Quote
Frostys Virpio wrote: If they didn't want the rats to attack PvP'ers, they could of made it not such a hard aggro modifier to use E-war ya know...
but, why would they want that?? I mean ratting was safe enough already, why would they make it even safer and implement a NPC counter to pvp in complexes?
I mean you should know what happens if you solo tackle something inside guristas anomaly? You'd be instantly jammed and probably miss your target. Scouts in ceptors get jammed all the time and miss killmails. Why whould rats need to quasi protect the farmer that way? |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 16:00:08 -
[68] - Quote
Frostys Virpio wrote: I don't know why CCP did that. All I was saying is that nobody can pull the "it was unintended by CCP" card. It was obviously wanted or they would not of coded such hard switch exceptions in it. Weapons don't trigger hard change for example.
its not like its first time when CCP impemented stupid changes with unforeseen consequences.
Because I really cant imagine any reason why CCPs would want PvE so much safer, but you're right I can only guess and logically assume whether this consequence was intended or not, considering their focus on PvE as they released Retribution and its "new, intelligent" AI - there was no word about PvP in corresponding dev blog. |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 16:20:24 -
[69] - Quote
Frostys Virpio wrote: How can you call it "unforeseen consequence" when there are obviously lines of code there to generate exactly this behavior?
well, the last thing which comes in mind were industry teams which were all but product of a cat walking over dev keyboard - eventually CCP realized how bad the idea was and kicked teams out again. Another thing is Dominion sov, which took CCP years to rethink - same could happen to fozzysov too; also there are million of balance tweaks and patches changing existing game mechanics which - all stuff being deliberately put into lines of code at some prior point but turned out wrong later.
Just saying, lot of stuff going live in games (not tested well for example) emerges bad consequences for the gameplay and becomes subject to change at a later stage, would you disagree? |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 16:41:07 -
[70] - Quote
Mike Voidstar wrote:For one thing, those PvE activities aren't that safe. They may not die in the easy and cheap way you would prefer, but they die all the time, even to solo hunters. PvE is safe, was safe enough if you arent idiot - otherwise there werent thousands of ratters across 0.0 even pre-Retribution. But how would you know it as high sec mission runner squatter. Right. You couldnt...
Mike Voidstar wrote: Secondly, yet again, Those activities are not balanced by the presence of gankbears in cheap ships.
yet again, I dont know how you'd relate my statement about gankbear balance, my statement is completely unrelated and stands for itself. Changed PvP mechanics which make it harder to gank ratters consequently removes pvp, this is a logical conclusion you cant deny. Not everyone (majority in this case) dont bother anymore trying solo -> removed pvp. This conclusion is actually totally obvious for any half brained human with a little sense of logic. Thats what I say, why was this huge chunk of additional safety justified?
Mike Voidstar wrote: Creating a need for bigger ships that require more minerals to produce is a vastly more productive balance on the economy, and provides a less frustrating situation for the PvE pilot as well.
not if people stop or significantly reduce solo roaming, which happened. Apart of that, an exploded ratting raven needed minerals to replace too, silly argument. Less frustrating? Not as frustrating as its for hunters now who lose tackle on hard earned kills by broken NPC.
Mike Voidstar wrote:ISK only gets destroyed when you purchase something from an NPC--- not a terribly common occurrence in the game. Mineral Value dies every time something explodes, and that helps drive the economy. another argument why these mechanics are bad. less ratters explode.
Mike Voidstar wrote:As for the heat from tackling someone in an anomaly filled with rats... it's not a death sentence with the proper preparation. Your target is doing it, and so can you. I will say it again---the real problem is that your target has no motivation to fight you for anything there. If he did, you would find your fight, but you would not like that either as he would likely be prepared to fight rather than flee.
I will say it again, go back to your missions and leave this topic you arent qualified for, not a bit. |
|

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 16:54:28 -
[71] - Quote
Frostys Virpio wrote: What exactly could of been wanted by CCP beside rats swapping aggro on E-war usage when they coded hard switch of aggro on e-war usage?
web on rats, target painter, ECM on rats maybe? Who knows.
Frostys Virpio wrote: This is not unintended. As long as people like you keep saying it might be unintended, I will put a value of "bullshit" on your argument because you flat out don't make sense.
you still failed to provide any argument why making PvE safer would make sense from CCPs perspective, apart of "because they put it there", which is obviously a fallacy as I explained above.
Frostys Virpio wrote: It's not about it being un-tested and containing something bad, it's a hard switch which mean they had to insert different value for those modules since attacking a target with guns for example does not trigger such drastic change.
they also coded whole teams feature and SHIFT-DEL'd it one release later. so what?
Frostys Virpio wrote: It was wanted by CCP when it was done.
lol. Oh well. actually I'd like to leave this stunning quote uncommented |

Mark Hadden
Sniggerdly Pandemic Legion
51
|
Posted - 2015.07.02 17:03:02 -
[72] - Quote
Mike Voidstar wrote:Your entire hunting style depends on ratters needing to flee rather than fight. If they had a reason to stay they would be ready to fight and everyone would have more fun, unless you were a whining child that only has fun when the other guy explodes. its how this game works, you usually catch and "fight" who doesnt want it, because a fight without a mountain of advantage over your victim is untypical for eve, its not only about ganking ratters. This is how eve works and always worked, but a mission runner ofc couldnt know that.
Mike Voidstar wrote: Your entire schtick about ratters being to safe relies upon the false notion that they require your cheap ships killing them on a regular basis to balance them. They don't.
they dont? Risk vs. reward is a common equation in this game and PvPer are part of risk. Why do you think its different. CCP removed a chunk of risk but left rewards untouched. This is why I question their reasoning behind the change and more of safety - imo it wasnt required.
Mike Voidstar wrote: People stopped roaming the way you want, they didn't stop roaming all together. Most people adapted and moved on with their lives. Those PvE pilots didn't stop dying, they just die in different ways.
never disputed the fact that they still die. But they die less, concludent from less pvp as I pointed out in my prev. post. Thats all about - if its less, pvp got removed from a PvP oriented game.
Mike Voidstar wrote:Perhaps they die a little less often, but that's healthy for the game if its made up by hunters dying a little more often, which apparently they do judging from the sheer volume of your tears and bile. PvP was always a more risky thing than undocking and farming anomaly. What required this drastic shift toward even more risk for PvPer (or removed content, depends whether you wanted to "adapt" to broken NPC) in the favor of the ratter? I cant see any.
Mike Voidstar wrote: Less ratters explode, more hunters explode, balance and health of the game is maintained. PvP experience of PvE pilots is improved by the perception of less cheap deaths. Seems all positive from here.
not more hunters explode, many gave up. Less ships explode in total.
[quotwerwere=Mike Voidstar] I will leave the topic when it sinks to the bottom of the forums where it belongs.[/quote]
go back to motsu |

Mark Hadden
Sniggerdly Pandemic Legion
52
|
Posted - 2015.07.02 18:01:15 -
[73] - Quote
Mike Voidstar wrote:Catching unwilling prey and making a kill (the way you want it isn't a fight) may be how it works now. You are advocating change, and I am attempting to point you in a more productive direction for that change. That's how this whole discussion thing works, but I guess I was hoping for too much from a short bus rider like yourself. what are you talking about? If I catch a buzzard with a sabre it isnt a fight. If I find a ratting carrier and drop with 30 friends on it, it isnt a fight. This is how it works and why people play it, if I want a proper 1 vs. 1 fight I play some FPS game, mkay??
Mike Voidstar wrote: CCP has far better controls for any and all activities than the toxic playstyle you advocate.
I dont advocate it, it is the prevalent eve style, how could you miss THAT, even as mission runner for 6 years of playing, holy batman.
Mike Voidstar wrote:Any mechanic that is only fun for half or less of the games population is a poor one that needs revising. losing is never fun, regardless who, where or why!!! Whats you point?
Mike Voidstar wrote:They appear to have seen that and made appropriate revision. They changed the risk, they didn't remove it. they "changed" it? May I ask in what direction? They certainly didnt increase it, thus they reduced it, completely correct! Question is now, why. There was no reason I am aware of. More safety for ISK farmers is really last thing we needed.
Mike Voidstar wrote: They still die. You can't prove they die less, you are attempting to infer that from the assumption of less pvp, which you also can't prove and merely infer because you can't adapt.
I cant prove it because there is no way to query killboards properly for this type of kills, I can only deduce it from logics, my experience and hear&say.
Raised requirements for taking down a target in anomaly solo -> heavier gear heavier gear means easier to catch by hostiles -> more risk heavier gear also means -> more expensive heavier gear also means -> less chance to catch prey because slower Since there are always players not willing or not able to overcome a higher barrier/hurdle for their playstyle we can safely assume that the only result from "less chance of success" + "more risk and cost" must be "less pvp". All right? I dont think you will be able to argue one of these points. From my experience tons of people have fallen under said barrier, for whom content was removed from the game.
|

Mark Hadden
Sniggerdly Pandemic Legion
52
|
Posted - 2015.07.02 18:02:13 -
[74] - Quote
Mike Voidstar wrote: PvP may not be happening the way you want, but it's still happening. I am sure there is a link to the yearly reports of how many ships of which types die... a little work might prove your claim, but I doubt you have either the acumen or the ambition to actually formulate a real argument. If you did you would find me in complete agreement with you. Extraordinary claims require extraordinary evidence. Claiming that PvP in EVE is dying would require something monumental.
like I said, a real proof would be kill statistics, which is however not possible with killboards, we got.
Mike Voidstar wrote: Farming Anomalies has a substantially higher bar to entry in both skill and raw cost than PvP, especially of the type you are advocating. Perhaps they felt that the situation was unbalanced and decided to balance out the investment required to enter those areas?
what?? This is a blatant lie. Skill, which skill is required exactly? Cost, not at all. You can start farming with a poorly fitted Battleship, since there are small anomalies worth doing.
Mike Voidstar wrote: Again, you will need to cite something more concrete than your anecdotal hysteria.
again, I cant query killboards so no scientific proof possible for me, but I struggle to find good solo kills compared to pre-Retribution when there were plenty of.
|

Mark Hadden
Sniggerdly Pandemic Legion
53
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Posted - 2015.07.02 18:44:06 -
[75] - Quote
Mike Voidstar wrote:The small ones that can be done in small ships should not also be giving you significant issues.
Bigger ones that make substantial isk require more skill, bigger ships, and are presumably what you guys are complaining about.
a little pvp requires multiple amount of skill of that, what farming a repetitive plex or anomaly can ever get. Moreover, you dont need a lot of ISK to get into pve, not at all. You can start farming small anomalies, even bigger ones can be done with ishtar or VNI, which is really an entry level drone boat. |

Mark Hadden
Sniggerdly Pandemic Legion
54
|
Posted - 2015.07.02 19:27:54 -
[76] - Quote
Donnachadh wrote: OK just taking a wild shot in the dark since I have no inside information about why CCP does the things they do but one rather important possibility that comes to mind is CASH. Please tell me that you know about CASH, the stuff a company needs to pay rent/mortgage, payroll, payroll taxes(if they have any in Iceland), equipment replacement and repair, electricity and the list goes on but I hope you get the point. And so there remains the possibility that CCP changed the rat AI simply to protect one of it's major sources of Cash. Remember I said I have no inside information, since there is no way for any of us to speak for CCP in this matter all we can do is speculate about something that MIGHT have been.
You look at the AI change and call foul and that it is stupid beyond belief and that it must be an unintended consequence because it makes no sense to you. However there is NO evidence that you can link to to prove your side of the debate because there is none, it is all personal opinion.
On the other side we have no hard evidence that we can link to prove that the outcomes of this change were intended. As in a court of law we do have circumstantial evidence on our side though. The rat AI change was brought forth to the test servers and the complaints began immediately from the gankers. CCP made so adjustments and put it back up on the test servers and the complaints continued. And so this cycle went for awhile and then choosing to completely ignore the complaints and the whining from the gankers CCP makes this AI a thing on Tranquility. Now fast forward more than a year and agin the complaints from some ganlers arises and puts us where we are at this moment.
Do I have evidence that proves beyond doubt that CCP intended the rat AI to work out the way it has - No I do not. But I do have the a fore mentioned circumstantial evidence and that is a far stronger indicator of what was intended than your personal opinions.
you might be onto something that they did it for money. But in case their strategy to attract ratters into 0.0 worked out, shouldnt they have nerfed ratting payouts somehow? Just for not screwing up eve economy by inflation completely? Theory which I doubt anyways, because ratters were doing great even pre-Retribution. I've seen these golden times, before they nerfed anomaly upgrades, null was full of ratters, even in every NPC null in venal was a (botter) ratting raven. |

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.07 14:43:20 -
[77] - Quote
we should stop argueing about PvP topics with mission runners like Mike. |

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.07 18:04:30 -
[78] - Quote
Mike Voidstar wrote:
The stupid in that statement really burns.
It also verifies that you want your "PvP" to be practically free compared to your victim. By your own statement the current state in equivalent ships should suit you just fine.
you have no clue about pvp, you gotta nothign to tell about - get out. Go back to Motsu missioning. |

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.07 19:23:31 -
[79] - Quote
Mike Voidstar wrote:Then why cry so hard?
If you can kill in a frigate, it should be all the easier in something heavier. If you can't catch a ratter, catch his defense. Or whatever.
Every argument you have made thus far just went up in smoke
a pvp advice from a mission runner with 0 kills on KB, always welcome. If I want a best raven L4 fit, I'd ask you.
your heavier stuff argument got covered 15 times already. |

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.07 20:34:56 -
[80] - Quote
Mike Voidstar wrote:
You can't have it both ways, with rats not mattering and that they be utterly destroying your game at the same time.
thats why we are asking for a change, to stop rats defending the farmers. |
|

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.07 21:10:46 -
[81] - Quote
Mike Voidstar wrote:
You have no justification. You can kill anything in a frigate already. You just said so.
stop acting stupid or learn reading whole post. |

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.08 07:13:34 -
[82] - Quote
mission runners like Mike Voidstar enjoy the rats defending them in missions, pointless to argue with them. |

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.08 09:56:01 -
[83] - Quote
Iain Cariaba wrote:Mark Hadden wrote:mission runners like Mike Voidstar enjoy the rats defending them in missions, pointless to argue with them. Just as it's pointless to argue with Mark "give me easier ratter kills" Hadden. You're both pointless to this discussion.
no kill is easy, the most work/skill/risk is in the hunt itself. Just asking for rats not defending the ratter.
You should try that and come back here with some killmail links. |

Mark Hadden
Sniggerdly Pandemic Legion
58
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Posted - 2015.07.08 10:44:41 -
[84] - Quote
Iain Cariaba wrote: Nah, when I PvP, I prefer hunting things that can actually fight back.
in theory you prefer? Because basically all of your 315 total kills are from blob-pvp. Nothing wrong with it, I just wouldnt call them "hunting".
Or are you talking about targets who actually can fight back 1v20 like those? lmao, you are a true honorabru pvper https://zkillboard.com/kill/45145497/
https://zkillboard.com/kill/45615241/
or maybe this; 3v1 https://zkillboard.com/kill/45100693/ tru warrior
If you have no clue then stop making claims about easy kills.
Iain Cariaba wrote: Oooh, you killed some poor sap who was tanked for a specific damage, and therefore stood zero chance at all against you. Big whoop. Puts you on the same rung as highsec suicide gankers.
again, most effort is in the hunt itself, in not getting (w)reckt and finding/catching targets. But how would you know about that. |

Mark Hadden
Sniggerdly Pandemic Legion
58
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Posted - 2015.07.08 11:04:23 -
[85] - Quote
no just negating your tru honorable pvp bullcr.. excuses, obviously. |

Mark Hadden
Sniggerdly Pandemic Legion
58
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Posted - 2015.07.08 12:15:39 -
[86] - Quote
Mike Voidstar wrote:Confirming if it's not in the same place, same hull, with the same weapon, against the same enemy that Mark wants to cherry pick then nothing you present will be good enough. Unless you agree with him, then it's fine. If you don't agree him then you are obviously (sarcasm alert) trolling, ignorant, or stupid- no matter what. no, its more like if you pretend to do honor pvp, your kill stats better be not mostly blob-pvp and ganks.
Mike Voidstar wrote: If it's all about the hunt and not the kill, why worry about Npc damage? Right, because it's totally about the kill.
If it's about disrupting ratter income then why is disrupting ratter income not good enough? Right, because it's totally about the kill.
yet again you fail to understand a basic 2 liner. I never wrote "its about the hunt", what I wrote was the most effort/skill/risk is in the hunt - but I guess you rather "misinterpret" it on purpose for another nonsense reply in lack of a better counter.
Mike Voidstar wrote: If it's about disrupting ratter income then why is disrupting ratter income not good enough? Right, because it's totally about the kill.
yes it is about the kill (never claimed anything else), otherwise we wouldnt talk about NPC aggro, obviously.
Mike Voidstar wrote:Everything comes back to cheap kills assisted by rat damage. yet again you have to show how those kills are "cheap kills" (they are not), you cant back up anything by yourself since this thread is not about high sec missions. |

Mark Hadden
Sniggerdly Pandemic Legion
58
|
Posted - 2015.07.08 13:43:56 -
[87] - Quote
Donnachadh wrote:Mark Hadden wrote:we should stop argueing about PvP topics with mission runners like Mike. And it is useless to try and debate with whiners who want to be handed easy kills "because I want them".
oh, another PvEer shitposting about "easy kills". |

Mark Hadden
Sniggerdly Pandemic Legion
58
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Posted - 2015.07.08 14:24:26 -
[88] - Quote
Frostys Virpio wrote: OMG, large ship have an advantage somewhere in this speed crazed game. This is obvioulsy game breaking.
Like W0lf pointed out, tracking **** were a thing too but were nerfed into the ground for a good reason.
Frostys Virpio wrote: Right tool for the job, stop trying to do everything in small ship, they are not the right tool for everything.
argumentation by self-evidence, hm? "Because small ship isn't the right tool for the job, its not right tool for the job."
This is exactly where we disagree and asking for change, to allow smaller ships to meaningful threaten isk farmers in backwaters, because small and covert ships are the only realistic "tool" we are able to field in said areas. Like it was for 10 years, prior CCPs catastrophic PvE AI "upgrade".
Frostys Virpio wrote:They are pretty damn good tool but still not the right one for this one job of killing ships in anomaly. thats exactly what we want to get fixed. |

Mark Hadden
Sniggerdly Pandemic Legion
58
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Posted - 2015.07.08 15:20:43 -
[89] - Quote
Frostys Virpio wrote:For it to "work" and let you use small ships, it absolutely has to work FOR YOU all the time. like it worked for over 10 years. "For me", maybe, but well everything else in a hostile area works against me, so I think its a fair deal to ask for at least NPC not to work against me too.
Frostys Virpio wrote:This is just plain stupid. The kill of course won't be free but I really don't think CCP want you to be able to just shrug off the presence of other ships on site beside your target. "shrug off" is a wrong expression IMO, better like "not have to bother about", at least until next spawn (like it was in old AI). Since I'm not the one who farms them all day I think its a fair deal. You farm them, you should get rekt by them at the first chance of help from a 3rd party.
Frostys Virpio wrote: Either both side of the PvP engagement has to be aware of what is included in his current environment or one side can entirely ignore it. It it start mattering for the hunter, I'm sorry but you have to have more tank than a frig or a T3D and CCP seem to want it to matter to the hunter too.
Thats I disagree with. Its simply too unrealistic to think that the hunter can bring a ship into deep ass enemy space, which is able to tank the site + be pvp fit on top, when hunting solo. Sure, here and there some few people in fact manage to survive in a heavy ship and even score a kill or two, but thats not a significant amount to say solo hunting is a viable thing post Retribution. You always need a gang, let alone because of gurista rats pretty safely jamming any solo ship coming into site, which is insanely ********. |

Mark Hadden
Sniggerdly Pandemic Legion
58
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Posted - 2015.07.08 16:11:27 -
[90] - Quote
Iain Cariaba wrote: He's in a fleet, I'm in a fleet. I had just as much chance of being called primary by their FC as he did being called primary by my FC.
The TFI kill was a blackops gank judging from KB. Where is your "I seek targets which can fight back" honor pvp you mentioned earlier?
Iain Cariaba wrote:Oh, nevermind. My opinion on anything is invalid to you because I don't fly around in 5mil isk frigates looking to kill carriers.  maybe you should just stop shitposting.
|
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Mark Hadden
Sniggerdly Pandemic Legion
58
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Posted - 2015.07.08 16:33:43 -
[91] - Quote
Frostys Virpio wrote:the tool being used is what prevent them from doing it, not the rats unless you make the rat 100% irrelevant which CCP didn't want to begin with.
we dont know, since CCP's AI upgrade was focused on PvE according to the devblog. |

Mark Hadden
Sniggerdly Pandemic Legion
59
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Posted - 2015.07.08 17:01:29 -
[92] - Quote
Iain Cariaba wrote:I'd list more Mark Hadden shitposts and derailing, but I ran out of quote space. It's easy to find though, just read any post you've made in this thread past page 1.
no its not shitposting, just saying how pointless a pvp discussion is with a mission runner - its like you wanted to argue about fking with a virgin, you wouldn't really, would you?
Frostys Virpio wrote: They made point trigger a hard switch to prevent all of those abuse in PvE I guess...
they made ALL ewar to hard switch. All I can tell you is that you cant conclude intention solely from its presence.
https://forums.eveonline.com/default.aspx?g=posts&m=5860167#post5860167
https://forums.eveonline.com/default.aspx?g=posts&m=5860410#post5860410
for the same idiotic "it must be right because its there"-narrative |

Mark Hadden
Sniggerdly Pandemic Legion
59
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Posted - 2015.07.08 17:04:25 -
[93] - Quote
Mr Mieyli wrote:I agree with Mike and others about right tool for the job and if your ship is so thin that the rats in whatever site you choose can volley you off the field perhaps you should look for targets in easier sites. doesnt surprise me that a guy with 0 KB record agrees Mike and "others".
Mr Mieyli wrote:Hidden behind the whine the message is that points (a 100% necessary mod for PvP) causing aggro switches makes certain ships completely unsuited to hunt ratters. Removing aggro generation from points would give solo roamers more of a chance but not cr*p all over PvEers by going back to the old way. that would be a start |

Mark Hadden
Sniggerdly Pandemic Legion
59
|
Posted - 2015.07.08 17:16:17 -
[94] - Quote
Iain Cariaba wrote: You presented arguments and reasons for these where, exactly?
in this thread, where otherwise?
Iain Cariaba wrote: All you've provided is that you think it should be different, which is zero justification for it being changed back to the way it used to be. yes, I presented those reasons why I think it should get changed back. Like everyone else posting his opinion for changing game mechanics, is this new to you?
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Mark Hadden
Sniggerdly Pandemic Legion
61
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Posted - 2015.07.08 17:46:34 -
[95] - Quote
Mr Mieyli wrote: If you weren't so busy cherry-picking pieces of people's posts you might have noticed I have been supporting in this thread changes to make ratter hunting easier for you and others like you. This is obviously an alt of mine as I don't believe my name should affect how people see my posts however for the record I've lived in every type of space there is in eve and have done content from ratting to incursions to low-sec camps to null-sec fleets and hunting in WHs.
I'm not cherrypicking but try to focus my response to key parts of someones text.
for me, knowing if I argue with a pure mission runner like Mike or someone with a clue about the matter has a very big value for reasons I already stated many times here, thats why I check killboards.
Mr Mieyli wrote: I do think that the PvP consequences may have been unintended but the old mechanics would now be 12 years old and as other people have said it was hilariously broken even PvE-wise
fully agree, PvE wise. PvP-wise they were fine. If you farm red crosses all day long, you should expect a full load from them - not something totally unintuitive and ******** like protection, like it is now defacto.
Mr Mieyli wrote: PvE-ers would be happiest with the mechanics as they are now, several people in this thread would be happy with the old system. Would removing aggro from points be a compromise you'd be able to accept?
removing aggro switch from points would be a huge help, yes.
Teckos Pech wrote: Complaining that you canGÇÖt warp in and an tackle a ratter in a T1 frig and let the rats do the bulk of your work for you is rather whiney, IMO. I could see changing the AI so the rats put smaller ships at a higher priority in their targeting AI.
tbh, if 1) your alliance allows T1 frigate to spread terror in your space uncontested 2) you die to a T1 frigate disrupting you
you deserved that loss for being a clueless idiot. dont you think so? Such kills are one thing of many, which made this game so great initially! |
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